Beta 2.0!!
Beta 2.0 Change log.
This change log is long going and many things that were done of fixed are not listed here.
Summoning Rebalance
Major rebalance to summoning progressions throughout the game. Due to some of the other additions and game progresstion, i have deemed the need for highr tired unties earlyer in the game to be unneeded. The ghoul is to have you unlcok units more progressively. insted of dropping raits for rare units to make them arder to find i have adusted so not all summons unlock all units,
Regular Summons
- Unlocks Common and Uncomon units
- Can find duplicates of Rare units but no new ones
- Drop rates have been adjusted
Super Summons
- Can Unlock new Commons, Uncommons, and Rares
- Can find duplicates of legendries but no new ones
- Since this is no longer the top grade summons new drop rates for rares will not be as high as i had origanly pland They will still be reduced from 1:80 to 1:45 so still more common then previous game build
- Still will have a "Free new draw" system but will be adjusted to better match the summons of the time
Mega Summons
- New higher grade summons
- This will be the late game summons
- It has a higher cost but has i higher chance of getting new rares 1:35 insted of 1:45
- Has a chance to summon new Commons Uncomons Rares And Legendaries
- Will also somon units at a higher quality than other summons
- "Free new draw" will be rare units
- Legendary Summons
- Increased New Ledgandary Drop rate from 4%(1:25) to ~6% (1:17)
- Decreased pity counter from 75 to 40 (meaning you will get a garenteed drop on the 40th draw or from a normal draw wichever comes first)
New Untis New thief
- The Lawyer
- This is a Common variant to the "Cat Girl" helps to support early game Gem production while acquiring a better thief
- poor Fighting skill but a valuable starting addition
New Healer
- Ghost Girl
- Fairly high HP for a healer
- Heals by taking HP from attackers when hit
- Heals full party but not himself
New Tank
- Skeleton Girl
- High Defense and HP
- Puts up Bone Shields around units that with lowaset HP
- Shield Increases Duration and HP as you level it
New Mage
- Merlin
- Common AOE units
- Fairly high DPS and AOE light Matic Attack
- Low HP AND damages itself 10% of its HP with each AOE attack
New Story Stuff
- Fist 2 parts Programmed (story 100% programmed!)
- 3 New Maps! (85% Complete)
- Enemies adjusted and world 3 pt2 extended to floor 1000 (F rank relics still unlocked at W3 pt2 floor 600 like normal)
- Next Equipment tire unlocked upon completion of World 3 pt 2
- 2 new equipment paces
- Super Helmet! (increases Wisdom) Requres tire 5 Helmet
- Thicker Nerd Glasses! (Increases MP and Wisdom) Requires Tire 4 Glasses
- World 3 pt 3 Extended to 2000 floors.
- Higher tired slimes will be adjusted to better progress with difficulty.
Stat Adjustments
- Made some much needed adjustments To MP and Wisdom for late game
- Wisdom now grows at a faster rate when you level up Making your level have a higher impact
- Later equipment upgrades will not have as high of speed multipliers
- MP growth rate lessened slightly on Equipment.
- Wisdom growth rate for equipment increased
- Cost of Wisdom in Church now grows at a lower pace than other stats making it cheaper and easer to upgrade to higher levels than other stast (this has a higer impact the further you are in the game)
Equpment Rebalance
- Tire up equpment now boosts its effects more
- New bass stat % ganes of equpment
- all % gains are compunding
- Base stat % gane doulbes 2X every 50 levels and 5X every 100
- example: tire 3 equpment level 135 (bonis doubles every equipment tire not new just thought i should say it) t3 = X8 * (2 50 levels) X4 * (1 100 levl) X5 = 1600% gain of base stat changes
- example 2: ire 2 equpment level 53 (t2) X4 * (1 50) * X2 (0 100) = 8% gain to bace stat per lvl
- (This should be very helpfule for later game players who have high equpment levels behond the efficancy curve and usfulness of equipment upgradeds)
New Account Screen
- Account screen desplays your username
- You also have an option to view your password by UnHiding it
- you will also be able to change your username and passowrd hear in the future
- Login screen is now only for loggin in XD
- new sign out button that clears cashes and removes save fils from computer and sings out user added to Account page
- New Gest account
- Gest accounts
- Gest account users who want to be able to sign back in can use this to view there Auto generated temporary username or password
Bug Fixes
- Swithcing accounts would not properly clear out many stats and could corrupt local save
- Corrupted local save could make it impossible to sign in
- On signing new rellecs would appear even though there not supposed to
- fixed Wrong equpment being avalible to perchase on opeing blacksmith
- Fixed visual bug were you would see relics for a second before disapering
- Fixed Visual bug were you would see Equpment for a second before disapering
- Fixed bug were Shady shop was the wrong price to upgraded
- Fixed Meny more bugs that i didn't keep track of and coudn't remember if they were new bus or old ones!
New Fun Stuff!
- Clickable Ghosts Added to Graves!
- Some new dialog on clickable Ghosts
- Clickable Tents in new maps.
- Clickables gem amounts and likelihood have been adjusted for better late game scaling
- Checkpoins are now every 50 Floors on the 50 intervals this should make them easer to keep track of and easer to know when the next one is
- the 25 Floor offest has been retaind brining start point to next checkpoint from 100 floors to 75. this should decrese individual run time making the game feel slightly faster paced
- Progress bar on top now shows were next floor will be and were next start checkpoint is unlocked
Events
- Added the ability ti compleat event dungens
- Added the ability to auto reenter event dungen
- adjusted entry scroll drop rate
- Added rewords for mile markers in dungens "floor 10, 25, 50, 75, 100"
- event dungen no longer jumps 10 floors at a time, but difficulty progression is the same
- New post run summary showing your stats for that run
event shop
- this shop is open during events and for 24hrs after the event ends
- you get "guild credits" baced on thr performance of your event runs
- some times pricing resets each day
- specal event only items will be avalible in the event shop (still a work in progres)
- event only Stat boosts will increse your units performance in thr event dunges helping to push further and get more points.
(More planed for this in the future)
Files
Idle Isekai - An idle RPG
Idle RPG game About saving the world (or not)
Status | In development |
Author | FurbyOfDeth |
Genre | Role Playing, Action |
Tags | Action RPG, Casual, Fantasy, Idle, JRPG, Pixel Art, Solo RPG |
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