<Note form Dev> - please note that save file may break as I update. This game is in very early development ALWAYS backup your saves before updating. If you run into an issue please please please let me know i am here to fix all and every bug and problem you may run into!

Save worlds form destruction! (Or not) Earn gold and God Energy that can be used to enhance your gear or Enchant your relics. Reincarnating your characters not only improves your character's stats but can also provide special abilities and bonuses that give you the edge in battle. With each reincarnation your character become more powerful and capable of taking on even greater challenges. With this RPG there are no level caps and not even the sky or the Univers for that is the limit

If you have any issues or want to contact me directly here is a lik to my discord!

https://discord.gg/2KFCmmZ5G

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorFurbyOfDeth
GenreRole Playing, Action
Tags2D, Action RPG, Casual, Fantasy, Idle, Indie, Pixel Art, Solo RPG

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Windows Vs 0.0.22.zip 87 MB

Development log

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(+3)

Alright. I've spent a couple days toying with this, so here's my thoughts.

The core design here isn't half bad. The early power curve feels a bit stiflingly slow, but it's a story-based tutorial chapter, and it does its job well (even if I'm miffed I didn't get to recruit the precious little kitty cat to my party). Though the game doesn't introduce players to its more interesting systems presently, the unit summoning and merging have some interesting merits and trade-offs to consider, and overall progression feels nice, even though the game itself often feels ploddingly slow, even with a full party. Some sort of speed-up option would be deeply welcome here, especially since combat is, at present, extremely hands-off. The progression carries the whole package for now, which is extremely important for the genre, so that's good.

On the presentation front, though, the whole thing is sort of a mess. The assets don't mesh well, and when scaled up for dialogue the pixellation is pretty wild. The calligraphy font chosen for titles and such is extremely difficult to read, and the spelling seems out to create an entirely new written dialect of the English language. Some items, such as the topmost upgrade at the blacksmith, are simply hanging out of frame, obscured by the UI. Flavor text that most games would save for hovertext tooltips is abundant to such degree that it's often hard to parse what an actual upgrade even does, and the text that actually explains that tends to be cramped into a much smaller chunk of screen real estate even though it's the important information. The value of health, mana, and anything else tied to meters doesn't clamp, resulting in action bars spiking out of bounds and health meters entering wild negative values so long that they can sometimes obscure a neighboring unit's meter entirely on your status summary. Sprites in combat are extremely tiny, and they and the field are in an entirely different style from everything else in the game. Screen real estate on a whole seems partitioned off haphazardly on all fronts. It feels like bloom lighting and shadows won out over legibility and basic, functional UI no matter how I slice it.

In terms of actual bugs, you can merge units so long as you have the RP to do so (a number that seems completely separate from the RP used in the church???), even if you have no units to merge. This basically just resets your guy to level 1 with no benefit. It seems like that shouldn't be an option to begin with? The text windows that pop up after clearing the first chapter also do not scale to screen size, which I found out because you're using a lot of it, so I had to zoom out the web page to do much else with my screen

I feel like there's a lot of promise here, or I wouldn't bother with it for so long or have so many thoughts. There's a good, solid foundation here, even if most of the assets are almost certainly sourced from elsewhere. I know the project is early on, so I can be forgiving of a lot, and I've already seen that the next update involves someone playing spellchecker for you so that's already a good start. I hope to see this improve and live up to its potential!

(+2)

Thanks for the detailed review of my game! I'm honestly sorry your playing it in the state it is right now. I have fixed a good number of the bugs you listed but due to current health issues i have temporarily stopped pushing out updates. However i am still continuing to develop the game and making great progress but due to my limited time i'm working on testing internally rather than tiring to maintain the game online.

A few things to bring up, Story has been redone, and I have been working to implement game mechanics as they are introduced in the story. with that i am going to have more detailed explanations as to how things work.

UI is still a mess (yes i am aware XD) I would say as a programmer UI and Spelling are probable my biggest weaknesses. My story writer is helping me to improve spelling on all fronts and i will be going back though all of my UI elements and tweeking them as Meany of them were set up before i had a clear goal of what i was trying to accomplish with them and i just cramed all the new info into them to make them work for now. Church and Blacksmith are 100% the places that need the most work. Most UI fixes are still a bit out as gamplay and base michanics are still taking priority over UI visuals (not that i don't think there important just that im currently spending more time on actual michanics.) Im leaning a lot more into the Pixal art in futer updates and story characters and other things will be more in that directions. 

I struggled a bit to find a theme/ mood i wanted to go with but i think i have honed it down with my last few additions. (my theme can be seen more clearly in the tavern as it is the most cohesive bit of UI i've made) 

I did a live play test with my brother on his live stream and he has it posted on his youtube page if you want to see some of the changes that have been made to the game and story. I do live bug fixes while they were play testing and have many of them fixed by the end of the streams XD 


otherwise, stick around and in a few weeks there will be a MASSAVE update that essentially triples the game content size and features! I look forword to hearing form you again when I have more for you to test! 
(+1)

The yellow for gold against a yellow/brown background is pretty awful to read.

The game is amazing and has so much potential but I feel like there is nothing to do in between the time that I have to wait for a character to die or press motivate every once in a while, And when the guy does die I just click like 3 buttons to see if I should have enough money to upgrade Hp or damage. I just want to do something more while we wait for a the guy to die, IDK maybe idle games are just like this and Ik I am asking for a lot for a game that came out 12 days ago but this would be nice.

When you have like 5 abilities it will be a bit more interactive also ive been juggling the diea of making things spawn that you can click on go get exta gold or god energy but don't have anything super solid yet.

If you have any ideas i would love to hear them! Thanks for your feedback!

i have added chest that can give gems when clicked on. Still working on more interactive content during attacks (i have a few ideas in the works now)

also my games are wiping again on refresh to v0.0.8, can we do the discord thing (the previous invite link expired)

there are "Eamil" and "Confurm password" in the account creation fill-in form

I added a discord link to the bottom of my game description.

(1 edit)

btw have you seen the action bar spiking outside of it's bounds? especially during motivation...

https://gyazo.com/487d535d2c3e9daad1816f2d38ad7272

(it happens every cycle, gyazo just doesnt have enough framerate to capture it every time, but it caught a few to demonstrate there)

(+1)

yes thats because your speel level is so high that the ammount of evergy you get from motivate jumps the gage i catualy have plans to alture attacks at higher speeds so i didn't bother with that bug.

(+1)

can we get a mana ability for Groug? some suggestions:

- cleave attack

- finishing move prioritizing wounded enemies

- life leeching attack (this one would be super useful for my solo game without healer ;) )

(+1)

groug is planned to get a perry ability (will use MP).

 Reincarnation Wisdom upgrade will unlock Ai customization (attack priorities will be in there). 

Ive been juggling the idea of HP leach but want to do it in the way were it doesn't make healers obsolete. So im putting more thought and time into that.

The target the character chooses is retarded, it spreads its damage around and ends up taking so much damage from half alive enemies...

right now it is completely randome i gave plans so that as you increese intelligence it increaes the qmount of fintooning you can do to your units AI

btw there is no way to export from the game? i just realized that im on v0.0.6 and if i refresh the tab i lose everything

v0.0.6 is cloud saving through unity. You shouldn't loose everything by refreshing the tab only by clearing cash files. Have you tested that or were you just assuming it would happen? If it is actually happening that thats a big issue i need to look into. There is no way to export a file on 0.0.6 or 0.0.7 but if refreshing clears your data than ill work on squeezing an exprt function on 0.0.8 hopefully.

(1 edit)

well, so i was about this far (https://prnt.sc/XSkssz_ZYGt8)

and after refresh im completely wiped, i got the "more story soon" cutscene but i dont even have the healer


im not playing again until i can rely on not losing hours of progress all over again

(1 edit)

Sorry to here im working on a better solution. Ill be sure to let you know when i get it fixed

actually i tried one run on the wiped save on 7.1 and now it did load properly after the reload so i guess i can continue from scratch, but i guess i should od a new game bc now i dont know if it would give me new healer after 25 due to the cutscene it gave me after the previous load

although solo run may be fun too :-D

sadly i do not believe you will get the healer if you got that message. Im working on setting up better user authentication were i can create additional backup save files on the cloud. im also atempting to set up a save file download and import fuction

what does wisdom do exactly? it's such a mysterious stat

Wisdome incresses your mana regeneration.

i quite like it.

do you have a discord for the game?

Not yet but one is comming soon :) 

Idle games have always been fundamentally bare bones. Cookie Clicker, said to be the game that laid the groundwork for the whole genre, is fundamentally simple. Unless you enjoy the farming or the stock market mini game, the only real option you have is clicking on more cookies and waiting for temporary boosts that can increase your production 10,000 fold.

Why is Cookie Clicker fun then...

To me personally, it's main driving point is the extensive hidden lore funny enough. It may seem simple at first, hiring more grannies to cook cookies. Soon however, you  find yourself within the cookie multiverse, feeding your own cookie dragon.

All in all...

Idle games fundamentally lack the "gameplay" element. To supplement this, many developers have introduced other sources of appeal, such as humor, lore, story, or simply the raw dopamine of seeing a large number. Even though the writing is not something to write home about, I still would highly recommend that you focus on Storytelling as your main "hook". If you continue to work on this project, I could see some potential in a more witty light hearted adventure that could poke fun at tropes and its source inspiration. Overall, good job and good luck.

thanks! yes the story is going to be one of my main focuses. infact a lot of the units and "Gameplay" will be driven by that. inted of having random backgrounds that change for no reason (like tap titans and other ones) the background and units you fight and get added to your party will be backed on story.

However, with the uniqueness I plan to add to opponents there will need to be a lot more thought put into you team and how you upgrade them to combat different opponent stiles than you would see in most other idle games.

Am I missing something? It seems that the gameplay consists of starting a new run, waiting 10 minutes, then clicking once on an item upgrade and restarting a run.

Every few minutes it's possible to click on "Motivate" which makes a few attacks faster.

Is there some other mechanic or is this it?

I'm planning to add a shop were you and perches items you can also unlock more active abilities as time goes on. After the first world is unlocked you also unlock an additional unit and a much higher gold rate adding a bit more depth to what you purchase and were you can use your money as each unit has its own equipment tree. The idea is that you set your units up for the battle and then send them out. As this is still very early development there is a bit less to do between waves than there will be.

Also you gain additional points apon reincarnating to purchase and upgrade relics and character base stats.

I see. I think the beginning of the game is very bare bones as it offers no actual options. I hope you can add some more strategic options to the very beginning, because the game becomes more interesting later.

(+1)

add more story please! it's the best part

(+1)

I'm glad you like it! This is a lot more story coming very soon. Keep your eyes peeled for updates :)