Major Update! Ledgendary Class units And Daily Rewords
Biggest Update Yet!
You can read just the puch notes but here is the detailed change log for this update! Sorry it took so long. as i am getting closer to actual release updates may start be be a little more sparce and a little larger like this one. However, the gabs betwean shouldn't be as long as this one as some of this time was due to a trip and minor health issues that got in the way of programming. I hope you guys like all the new content and as usual feel free to leave any comments and also check out my Discord as a place to post bugs and ask questions! Or if you even just want to chat about the game! Its been a lot of fun making so far and i hope you all enjoy playing it as much as i enjoyed making it!
- Login Changes!
- It is no longer required to put in an email adress to save your game online. I didn't really like collecting them anyways. I had zero plan to use them ever. i also thought it was strange that you needed to use an email to sign in as well and not a user name.
- If you have an existing account and your email ended in @email.com you can now leave it off and simply put int the stuff befor! however if you have anything at the end of your email besides @email.com you will still need to enter the whole thing to long in!
- It is no longer required to put in an email adress to save your game online. I didn't really like collecting them anyways. I had zero plan to use them ever. i also thought it was strange that you needed to use an email to sign in as well and not a user name.
- Daily login reward
- Each day you get one reword. Rewards span from days 1-7 and then reset.
- These are not streak rewards meaning if you play 3 days in a row and miss a day the next time you log in you will still get reward number 4!
- Daily Challenges
- These are challenges that are quicker and easier to hit giving you a good boost in gems for the day. Most of these challenges are things you will get simply by playing the game like normal! And also encourage you to try out all aspects of the game.
- Also some of the rewards for these are extremely valuable for late game so always be sure to collect them before the next day starts!
- Legendary Summons
- Unlike regular summons and super summons, Legendary summons can not be purchased with gems. The only way to purchase legendary summons is with Legendary summon shards
- Legendary summons units start at Quality 5 and can range up to around Quality 7
- Legendary Summons shards
- These can only be acquired by rewards!
- As of this time the only way to get them is from daily rewards (x1 for accomplishing all daily tasks) and login reward days 3(x1), 5(x2), and 7(x3).
- Legendary Class Heroes
- Legendary heroes have More/Better abilities (potentially passive or active) And have higher base stats at the same Quality level than regular heroes. The catch is that due to the difficulty of acquiring legendary heroes merging can be difficult
- Merging Hero Rebalance
- Quality bonus for merged units is no longer locked at 5%. Higher quality heroes will now give more.
- Formula: Merge bounce = Q^2 * .025 or 4% (whichever is higher)
- Super Isekai!
- You get 1 free super isekai + up to 3 Super Isekais With gems every day
- super Isekai doubles Reincarnation points as well as God energy received while reincarnating.
- A super Isekai Costs 50 gems (in future updates it will cost 50 for the first 100 for the second and 150 for the third in the same day)
Offline Rewords(Delayed till next update)Offline rewords are braces on the highest level your characters reached and how long it took you to kill them. So if you are on floor 300 and stop then when you come back it will be as if your units have been fighting at floor 300 for X amount of time!Caps and rates will be adjusted over time but for now it will be capped at 4 hrs of away time!Plan to have relics and other ways to increase away time cap!
- Defense Rebalance
- Defence’s growth rate has been Massively boosted to be in line with that of attack and HP Growth rate has been significantly decreased. This combination makes Defence have a much higher impact on late game. As a result low defense low HP units die much easer
- If you have not been putting many point into defense you should probably rethink that decision
- Heal Rebalance
- Due to HP being reword healing also needed to be reworked. The cost of healing has gone way up per the level that it was at moving at a rate of 4x per level instead of 3x
- Base heal cost has also been upgrade from 5 to 6 making it slightly more expensive before leveling.
- Parry Rebalance
- Parry move multiplayer was baced on level. This made it not vary useful in late game as attack multiplayer was far higher than parry multiplier
- Parry Has been changed to do multipliers similarly to normal attacks due to this hte starting Parry damage has been changed to 75% of normal damage. With each level it increased by 25* and triples cost. However due to defense being stronger a 25% increase in damage may turn out to be far more than that in practice :)
- Legendary Hero Valisha!
- Valisha Is a Dragonborn!
- She has High defense, High HP, slightly above average speed, But a lower Attack Per Min.
- She is a Paladin class so he has a stat buff move that heals the entier group slightly and boosts Def and HP Regen
- As she is a legendary she has 2 passive abilities
- Rough Skin (deals 33% of damage back on opponent when hit)
- Vigger. (boosts Damage of all units by 30% so long as he is still alive)
- Super Isekai
- Super Reincarnation gave you the option to double all rewards while Isekaing at the cost of Gems
- It is limited 3 times per day and increased by 50 gems on each consecutive incarnation on the same day
Files
Idle Isekai - An idle RPG
Idle RPG game About saving the world (or not)
Status | In development |
Author | FurbyOfDeth |
Genre | Role Playing, Action |
Tags | Action RPG, Casual, Fantasy, Idle, JRPG, Pixel Art, Solo RPG |
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