Unit Managment & Reballances
Today's update is a mix update. Some visual improvements and a few QOL stuff mostly revolving around the unit vault as we get more units it was only getting messier and messier and since there was no way to get rid of units without mering unit cound was getting stupid high.
Unit Managment:
Vault: The unit vault has gone from a bare bons proof of concept to a much more cohesive interactive screen.
-Units filtered by unit type. Simply click on the unit you want to look at and it will witch to that unit
-By default all units are sorted from highes quality to lowest quality (more sorting options to come in the future)
-Relinquishing units. You can now Relinquishing a unit to resive gems. Gems are equal to the quality rounded up 0.8 = 1, 2.2 = 3. ext
Rebalances:
-Lore Friendly Cabbages hot a huge boost. Effect boosted from 2% decrice in price per level to 7% decrice in price per level
-Motivate: Leveling became kind of useless after level 15 (your units all prity much attacked instantaneously) I have made it so Motivate now increase units attack speed (compounding with any other speed boosts) starting at level 15. it has a 20% increase + 20% Growth rate from that level on.
-Decreased cooldown for Steal from 8s to 5s
-Decreased cooldown for Assassinate from 8s to 4s
Files
Idle Isekai - An idle RPG
Idle RPG game About saving the world (or not)
Status | In development |
Author | FurbyOfDeth |
Genre | Role Playing, Action |
Tags | Action RPG, Casual, Fantasy, Idle, JRPG, Pixel Art, Solo RPG |
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