Rebalance Update
God Energy: increse rate of gain for God Energy
Befor:
from SC_BattleEngen.TopWave - 5^(1.37f)
wave 150 = 712
wave 170 = 856 (only 124 more for 20 floors)
After:
SC_BattleEngen.TopWave - 5^(1.37f + (.001f * SC_BattleEngen.TopWave))
at wave 150 = 1837
at wave 170 = 2534 (800 increse for 20 floors)
so that should help the GE grind
RP Points:
I'm going to do something similar for RP as well
my change for RP was a bitt diffent. I just changed it form 7.8% gane per level to 9% so after 10 levels you gane 2.36 times more RP than the 10 levels before up grom 2.11 after 10 leves (dosn't sound like a big change but it really adds up in the 100s range for charactors)
in addition to that i am decreseing the amount of incres for XP needed per level by a small amount and increasing the gain of XP per level that an opponent gives you.
this makes levels after 100 easer to hit and much more rewording.
Stat Blessings: Stat blessings have added a exponential growth scale for higher numbers Every 20 levels the blessing amount doubles.
0-20 x1
20-40 x2
40-60 x4
60-80 x8
ect...
Wisdom: slightly increased wisdom growth rate to make move multipliers suck up a little less MP in comparison
Skeleteen mage: HP Decreased by 20%
Fire Mage: will now only use attack when it hits full multiplier making it always an extreme powerful attack but take longer between attacks (unless you dump a lot of wisdom into it)
Fixted roudning issues: For RP points Equpement and relic perchases
Optomized save cleanups: Should halp lag spikes at time of save
Added Chests: thay spawn around the map you can click on to get extra gems
Files
Idle Isekai - An idle RPG
Idle RPG game About saving the world (or not)
Status | In development |
Author | FurbyOfDeth |
Genre | Role Playing, Action |
Tags | Action RPG, Casual, Fantasy, Idle, JRPG, Pixel Art, Solo RPG |
More posts
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- Bunch More Goup Event Fixes And Improvments!77 days ago
- Group Event Hotfixes!!!!78 days ago
- Vs 0.1.13.3 QOL and a Bunch of Fixes!!78 days ago
- 0.1.13 Shady Shop And Global Events80 days ago
- 0.1.12 hotfix 2 (oops lol)90 days ago
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