GUI and Isekai!


GUI and Isekai Update! 

A tun of new stuff here so let's jump right into it. The biggest change here is probably the Book upgrades. References to “Reincarnate” have been changed to Isekai as that is more fitting to how the storyline rolls. In addition to this minor change 2 new sections have been added to the book where all the relics were stored. Heavens on the Action bar has been changed to Relics As to match the pages in the book better. There are now tabs on the book that you can switch between, Relics, Settings, and Isekai. Settings is where the settings and customization that are coming in later updates will be. The Isekai tab tells totals for gold, the reincarnation points each Character will get and also how much God energy you get from relics and other sources. Since this was a huge section to add and a lot of functionality to integrate some of the features of these are not fully implemented yet. 

Now for the nitty gritty change log! Lets start with the new content cus there is a lot of it

Units:

Bandit: These have a difficulty rating of just over 1 (rats have a rating of about .65) The higher rating gives higher gold and xp when killed. They have a lower defense and a higher attack speed. Goblin: These guys are a bit more hearty having a higher HP and Def. Once you start seeing these guys you know you're in for a tougher time. They have a difficulty rating of about 1.4

Skeleton Mage: The new (Temporary) boss for the 100th floor With a difficulty rating of 2.16 and a load more HP you're going to want to be bringing some high damage for this bad boy! They can also be found on floors over 150!

Relics: World Egg: An egg formed dering the creation of the planet. It give a boost to Reincarnation points for your units

Tablet Of Destinies: This tablet boosts God Energy Received dearing reincarnation (its effects can be seen in the Isekai Tab of the Relics book) Seven-League Boots: this is the first of the stat increase relics that will be coming in the near future, this relic will increase the attack speed of all your units

Map Changes: There are now more unique units spawning in specific locations. This is to help feel more progression while the story and plot are being worked on. Also as a result the further you go not only are you enemies higher levels but not your fighting stronger ones all together! 

GUI Changes; Many GUIs have been updated to match a common theme and several buttons have been moved to new locations. Isekai buttons are now on a scroll bar on the top, Text has been updated and characters and text box have been pixelated to match the pixel art theme throughout. 

Under The Hood Changes:

Lots of under the hood conversion to prevent Integer rollover on ints larger than 2147483647 Now can go to 1.8 × 10^308. This makes the unit cap well over level 650 and I have in the works to raise the cap much much higher.

Bug fixes:

To many bug fixes for me to list here so ill just highlight a few:

Fixed targeting issue for Speed Fixed relic buttons showing disabled when selected for purchase

Fixed potential save issue when loading form  Conclusion: There have been a lot of things going on under the hood and a lot of unforeseen bugs. We have come a really long way in just under 2 weeks! And I have soooo much more planned for this game. We are just barely scratching the surface right now! I want to thank all of you who have tried my game and especially those who have helped me find bugs! If you want to report any bugs you can do so on my Discord Channel! https://discord.gg/qeRt2PMae7 Thanks again for your time all i'll see you all at the next update coming probably very soon!

Files

WebGl 0.0.11.zip 25 MB
Jun 20, 2023
Windows Vs 0.0.11.zip 44 MB
Jun 20, 2023

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