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So I'm in world 4, and unlocked the enchanting feature in the blacksmith. However, when I tried to enhance the relics it did not work. It displayed the prompt I pressed yes but It didn't do anything.

Ive added that to my known bugs list. Its an issue with my prompt system. If you want to joine my discord please do. It will give faster responce to issues as well as my giveaway codes and sneek peeks of fun stuff to come!

The upgrade to permanently increase start floor doesn't seem to do anything. I isekai'd and I'm still starting at floor 1.

I've played with the latest update a bit. I am far from reaching the end of whatever content is here presently (I am still wrestling with the many many sheeps), but I'vefound some things, as one does when poking an early build. Here they are, in no particular order:

  • The tier unlock restrictions in the blacksmith trees don't seem to actually work. I am not sure how to earn more than one globe thing at present, but that hasn't stopped me from tiering up gear that requires two of it once they hit level.
  • Splatting fireflies is a fun easter egg (and the bonus shards are nice too), but I think the dead bugs leave their light sources behind indefinitely, perhaps even upon leaving and returning to the map due to retreat or death. It didn't hinder my actual experience much, but I could see it tanking framerates on low-end machines, and regardless it's visually odd.
  • Switching tabs in the shady shop while a potion is on cooldown will leave the cooldown meter over its respective place over the new list. Switching back to the potions tab will update the cooldown meter properly, including any time elapsed in the other tab, so everything is tracking fine, you just forgot to hide the thing.
  • bonus chests appearing and disappearing on the battlefield during cutscenes can be pretty frustrating, especially if you try to click on one that looks visible but is actually behind the UI layer, which in turn steals the input and advances text you may not have read yet. Freezing that all while dialogue is present may be preferable.
  • If Auto-Return is enabled and an event is triggered that starts a cutscene meant to play back in town (ie. after your first loss in the second world), battle will advance as normal while the cutscene rests above it. (There is a possibility this could result in two scenes playing at once?? I did not experience nor test for this. Fixing the bug is good, knowing what weird shit your engine might get up to in unexpected situations is also good, so it may be worth investigating what occurs and how direly you need to work to prevent it going forward.)
  • Not sure why I cannot buy upgrade potions from the shady shop even when I have the shards. Unlock conditions unclear.
  • There's some text run-over conditions, especially in the church and blacksmith.
  • I am encountering the apparently oft-reported bug of Groug just getting locked into attacking one target in a softlock scenario, though I've yet to test if disabling same target stops it from occurring. It has always been accompanied by the "X[number]" pop-up spawning pretty wildly (frequently enough that it just looks like a bunch of yellow streaks streaming up over Groug's bald little head) so I suspected it might have something to do with criticals or his parry skill, but I have no way of being sure. Sometimes it happens after a hundred floors, sometimes it happens almost immediately after starting. I think his pants are on too tight. I'd be freaking out too, in that case.
  • The need for proofreading is still pretty dire (iunno who told you "reward" is spelt "reword" but I vote you slap their silly little face), but I do find things far more legible this time around, so that's a huge plus.
  • Am I meant to only be able to jump to floor 76? Also, am I meant to be able to jump to floor 76 even before reaching floor 76?
  • I could swear the goddess is red one second and then blue the next. Groug then says her hair is purple. I suspect this might be intentional somehow, and Groug is the one seeing the truth.
  • Groug can unlock clothes that are not pants. This seems like it would anger Groug. Groug would not wear a helmet or glasses! He would wear pants on his head and then fashion goggles out of the cuffs of each leg. This message sponsored by the Pants For Groug Committee.
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I'll take all these and transfer to mu working bug list! Thanks for the detaild report I'll go ahead and answer a few thing now. 

Globes are earned by completing story parts.

The shady shop permanent perchases use the gems you spend in it for thr larger purchases. It keeps a sort of a "bank" of spent gems and that's used for the permanent upgrades 

(You are nit supposed to skip to wave 76 on start this bug is already fixt in next build when I push it)

There is a healer big were she only used heal when there are more than 3 enemies by default. This can be switched in the AI panel to heal when unit HP drops below a certen number.

I'll look into tier lock requests more. To see what's happening. 

I have help buttons comming in next update with detaild descriptions of what everything dose. I'll even put in formulas and stuff for people who wouldnlike to know the nitty gritty stuff lol

Discord link is broken.

Game absolutely needs a Skip This Dialog Completely Not Just Make It Faster button. The dialog was vaguely interesting the first two times, but saving is inconsistent and there's no manual save, so I've been subjected to it two or three times and it gets exponentially more frustrating each time.

Actually. A toggle "don't show dialog". Because it prevents progress. Which is a terrible design decision.

Yes a Auto timeout with story so you don't get stuck afk is in the works. But I didn't want to implement it until I made a way to rematch the stories.

i can't get sign in reward got day 1 and day 2 nothing

You have to refresh. It doesn't know that a day has passed if you leave it running.

thanks for the report I'll look into this more when I set up global timezones.

because i didn't think to refresh..... still didn't work days later o.o

and i'm not on all the time either

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Also not sure why link didn't work but heres a new one i just made. I have a "Suggestions and ideas" section as well as a "bug Report" sections were I keep tabs on all reported bugs (also shows which ones are fixed in the next update), so it may be helpful for you to see those to know if what your exspriancing is a new issue. I also have a section that i update live with all content that is completed for the next update. This inculeds bug fixes and new features (like the help button feature im adding. that gives detaield information about certen aspects of the game.) 
https://discord.gg/j2qGMJTsx8

 I also plan to do fun stuff like giveaways but thats a bit down the line.

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Think I ran into a bug? I just started the game but randomly my guy will start spazzing out and running the attack animation over and over again without doing any damage. This pretty much soft locks the game unless you retreat. It happens so often I can't even really play the game.


Edit: It would appear this is now happening every second attack in a new dungeon which means it is literally unplayable.

Can you send me a screenshot of were you are at. Also under unit AI i belive the "same last enemy" is broken please use random or highest/lowers 5 HP. Will fix this in next update. 

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wow finally an update damn

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Sorry for the long wate 😅 as you will see when playing I have nit been idle... pun intended. But I've had a lot of "life" that got in the way. I had time to continue programming but the added stress of keeping the game running smoothly for the players while pushing many new versions was a bit too much at the time.

should add a gender option for the protagonist 

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I do plan to have some cutscenes to the game were the main character is visible so i would need to make multiple sprites for those but this is something i may look into later on if i have time. Having some customization options for the main character is always fun.

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Alright. I've spent a couple days toying with this, so here's my thoughts.

The core design here isn't half bad. The early power curve feels a bit stiflingly slow, but it's a story-based tutorial chapter, and it does its job well (even if I'm miffed I didn't get to recruit the precious little kitty cat to my party). Though the game doesn't introduce players to its more interesting systems presently, the unit summoning and merging have some interesting merits and trade-offs to consider, and overall progression feels nice, even though the game itself often feels ploddingly slow, even with a full party. Some sort of speed-up option would be deeply welcome here, especially since combat is, at present, extremely hands-off. The progression carries the whole package for now, which is extremely important for the genre, so that's good.

On the presentation front, though, the whole thing is sort of a mess. The assets don't mesh well, and when scaled up for dialogue the pixellation is pretty wild. The calligraphy font chosen for titles and such is extremely difficult to read, and the spelling seems out to create an entirely new written dialect of the English language. Some items, such as the topmost upgrade at the blacksmith, are simply hanging out of frame, obscured by the UI. Flavor text that most games would save for hovertext tooltips is abundant to such degree that it's often hard to parse what an actual upgrade even does, and the text that actually explains that tends to be cramped into a much smaller chunk of screen real estate even though it's the important information. The value of health, mana, and anything else tied to meters doesn't clamp, resulting in action bars spiking out of bounds and health meters entering wild negative values so long that they can sometimes obscure a neighboring unit's meter entirely on your status summary. Sprites in combat are extremely tiny, and they and the field are in an entirely different style from everything else in the game. Screen real estate on a whole seems partitioned off haphazardly on all fronts. It feels like bloom lighting and shadows won out over legibility and basic, functional UI no matter how I slice it.

In terms of actual bugs, you can merge units so long as you have the RP to do so (a number that seems completely separate from the RP used in the church???), even if you have no units to merge. This basically just resets your guy to level 1 with no benefit. It seems like that shouldn't be an option to begin with? The text windows that pop up after clearing the first chapter also do not scale to screen size, which I found out because you're using a lot of it, so I had to zoom out the web page to do much else with my screen

I feel like there's a lot of promise here, or I wouldn't bother with it for so long or have so many thoughts. There's a good, solid foundation here, even if most of the assets are almost certainly sourced from elsewhere. I know the project is early on, so I can be forgiving of a lot, and I've already seen that the next update involves someone playing spellchecker for you so that's already a good start. I hope to see this improve and live up to its potential!

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Thanks for the detailed review of my game! I'm honestly sorry your playing it in the state it is right now. I have fixed a good number of the bugs you listed but due to current health issues i have temporarily stopped pushing out updates. However i am still continuing to develop the game and making great progress but due to my limited time i'm working on testing internally rather than tiring to maintain the game online.

A few things to bring up, Story has been redone, and I have been working to implement game mechanics as they are introduced in the story. with that i am going to have more detailed explanations as to how things work.

UI is still a mess (yes i am aware XD) I would say as a programmer UI and Spelling are probable my biggest weaknesses. My story writer is helping me to improve spelling on all fronts and i will be going back though all of my UI elements and tweeking them as Meany of them were set up before i had a clear goal of what i was trying to accomplish with them and i just cramed all the new info into them to make them work for now. Church and Blacksmith are 100% the places that need the most work. Most UI fixes are still a bit out as gamplay and base michanics are still taking priority over UI visuals (not that i don't think there important just that im currently spending more time on actual michanics.) Im leaning a lot more into the Pixal art in futer updates and story characters and other things will be more in that directions. 

I struggled a bit to find a theme/ mood i wanted to go with but i think i have honed it down with my last few additions. (my theme can be seen more clearly in the tavern as it is the most cohesive bit of UI i've made) 

I did a live play test with my brother on his live stream and he has it posted on his youtube page if you want to see some of the changes that have been made to the game and story. I do live bug fixes while they were play testing and have many of them fixed by the end of the streams XD 


otherwise, stick around and in a few weeks there will be a MASSAVE update that essentially triples the game content size and features! I look forword to hearing form you again when I have more for you to test! 

Hi just pushed a ridiculously huge update love to here your feedback on it. Its much closer to the game I have been striving for now. This is the first (offical) update i have made in about 8 months. but i have not been idle. I will still be pushing out a few updates, with a lot of focus on descriptors tutorials, and adding help symbles thought the game to reduce the amount of words on the screen at a given time. still very much a work in progress but i think youll like most of the changes. And if you can give me a nother detailed review like this that would help me so much!

Thanks for your time!

PS. i apologies but all previus save files will be gone so a new account will need to be made thoguh the game is so different now that it will probably have been a good idea to start from scratch anywas to get the feal of the full game
(fun sneek peek of just a few of the new enimies i have added )

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The yellow for gold against a yellow/brown background is pretty awful to read.

The game is amazing and has so much potential but I feel like there is nothing to do in between the time that I have to wait for a character to die or press motivate every once in a while, And when the guy does die I just click like 3 buttons to see if I should have enough money to upgrade Hp or damage. I just want to do something more while we wait for a the guy to die, IDK maybe idle games are just like this and Ik I am asking for a lot for a game that came out 12 days ago but this would be nice.

When you have like 5 abilities it will be a bit more interactive also ive been juggling the diea of making things spawn that you can click on go get exta gold or god energy but don't have anything super solid yet.

If you have any ideas i would love to hear them! Thanks for your feedback!

i have added chest that can give gems when clicked on. Still working on more interactive content during attacks (i have a few ideas in the works now)

also my games are wiping again on refresh to v0.0.8, can we do the discord thing (the previous invite link expired)

there are "Eamil" and "Confurm password" in the account creation fill-in form

I added a discord link to the bottom of my game description.

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btw have you seen the action bar spiking outside of it's bounds? especially during motivation...

https://gyazo.com/487d535d2c3e9daad1816f2d38ad7272

(it happens every cycle, gyazo just doesnt have enough framerate to capture it every time, but it caught a few to demonstrate there)

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yes thats because your speel level is so high that the ammount of evergy you get from motivate jumps the gage i catualy have plans to alture attacks at higher speeds so i didn't bother with that bug.

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can we get a mana ability for Groug? some suggestions:

- cleave attack

- finishing move prioritizing wounded enemies

- life leeching attack (this one would be super useful for my solo game without healer ;) )

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groug is planned to get a perry ability (will use MP).

 Reincarnation Wisdom upgrade will unlock Ai customization (attack priorities will be in there). 

Ive been juggling the idea of HP leach but want to do it in the way were it doesn't make healers obsolete. So im putting more thought and time into that.

The target the character chooses is retarded, it spreads its damage around and ends up taking so much damage from half alive enemies...

right now it is completely randome i gave plans so that as you increese intelligence it increaes the qmount of fintooning you can do to your units AI

btw there is no way to export from the game? i just realized that im on v0.0.6 and if i refresh the tab i lose everything

v0.0.6 is cloud saving through unity. You shouldn't loose everything by refreshing the tab only by clearing cash files. Have you tested that or were you just assuming it would happen? If it is actually happening that thats a big issue i need to look into. There is no way to export a file on 0.0.6 or 0.0.7 but if refreshing clears your data than ill work on squeezing an exprt function on 0.0.8 hopefully.

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well, so i was about this far (https://prnt.sc/XSkssz_ZYGt8)

and after refresh im completely wiped, i got the "more story soon" cutscene but i dont even have the healer


im not playing again until i can rely on not losing hours of progress all over again

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Sorry to here im working on a better solution. Ill be sure to let you know when i get it fixed

actually i tried one run on the wiped save on 7.1 and now it did load properly after the reload so i guess i can continue from scratch, but i guess i should od a new game bc now i dont know if it would give me new healer after 25 due to the cutscene it gave me after the previous load

although solo run may be fun too :-D

sadly i do not believe you will get the healer if you got that message. Im working on setting up better user authentication were i can create additional backup save files on the cloud. im also atempting to set up a save file download and import fuction

what does wisdom do exactly? it's such a mysterious stat

Wisdome incresses your mana regeneration.

i quite like it.

do you have a discord for the game?

Not yet but one is comming soon :) 

Idle games have always been fundamentally bare bones. Cookie Clicker, said to be the game that laid the groundwork for the whole genre, is fundamentally simple. Unless you enjoy the farming or the stock market mini game, the only real option you have is clicking on more cookies and waiting for temporary boosts that can increase your production 10,000 fold.

Why is Cookie Clicker fun then...

To me personally, it's main driving point is the extensive hidden lore funny enough. It may seem simple at first, hiring more grannies to cook cookies. Soon however, you  find yourself within the cookie multiverse, feeding your own cookie dragon.

All in all...

Idle games fundamentally lack the "gameplay" element. To supplement this, many developers have introduced other sources of appeal, such as humor, lore, story, or simply the raw dopamine of seeing a large number. Even though the writing is not something to write home about, I still would highly recommend that you focus on Storytelling as your main "hook". If you continue to work on this project, I could see some potential in a more witty light hearted adventure that could poke fun at tropes and its source inspiration. Overall, good job and good luck.

thanks! yes the story is going to be one of my main focuses. infact a lot of the units and "Gameplay" will be driven by that. inted of having random backgrounds that change for no reason (like tap titans and other ones) the background and units you fight and get added to your party will be backed on story.

However, with the uniqueness I plan to add to opponents there will need to be a lot more thought put into you team and how you upgrade them to combat different opponent stiles than you would see in most other idle games.

Am I missing something? It seems that the gameplay consists of starting a new run, waiting 10 minutes, then clicking once on an item upgrade and restarting a run.

Every few minutes it's possible to click on "Motivate" which makes a few attacks faster.

Is there some other mechanic or is this it?

I'm planning to add a shop were you and perches items you can also unlock more active abilities as time goes on. After the first world is unlocked you also unlock an additional unit and a much higher gold rate adding a bit more depth to what you purchase and were you can use your money as each unit has its own equipment tree. The idea is that you set your units up for the battle and then send them out. As this is still very early development there is a bit less to do between waves than there will be.

Also you gain additional points apon reincarnating to purchase and upgrade relics and character base stats.

I see. I think the beginning of the game is very bare bones as it offers no actual options. I hope you can add some more strategic options to the very beginning, because the game becomes more interesting later.

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add more story please! it's the best part

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I'm glad you like it! This is a lot more story coming very soon. Keep your eyes peeled for updates :)